上一章墨香带你学Launcher之(六)- 拖拽 我们介绍了Launcher的拖拽过程,涉及到的范围比较广,包括图标的拖拽,桌面上CellLayout的拖拽,小部件的拖拽,以及跨不同部件的拖拽,设计思想非常巧妙,不过整个流程相对也比较好掌握,只要跟着上一章的流程自己多跟踪几遍基本就熟悉了。按照计划本章我们继续学习Launcher的Widget的加载、添加以及Widget的大小调节。
其实我们在第二章墨香带你学Launcher之(二)-数据加载流程 介绍过Widget数据的加载,相对只是简单的做了介绍,下面我们稍微讲的详细点。
我们知道Widget的数据加载开始在LauncherModel中的updateWidgetsModel方法中,我们看下代码:
1 2 3 4 5 6 7 8 void updateWidgetsModel (boolean refresh) { PackageManager packageManager = mApp.getContext().getPackageManager(); final ArrayList<Object> widgetsAndShortcuts = new ArrayList <Object>(); widgetsAndShortcuts.addAll(getWidgetProviders(mApp.getContext(), refresh)); Intent shortcutsIntent = new Intent (Intent.ACTION_CREATE_SHORTCUT); widgetsAndShortcuts.addAll(packageManager.queryIntentActivities(shortcutsIntent, 0 )); mBgWidgetsModel.setWidgetsAndShortcuts(widgetsAndShortcuts); }
上面代码我们可以看到是通过调用getWidgetProviders(mApp.getContext(), refresh)方法来获取所有Widget的,代码:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 public static List<LauncherAppWidgetProviderInfo> getWidgetProviders (Context context, boolean refresh) { ArrayList<LauncherAppWidgetProviderInfo> results = new ArrayList <LauncherAppWidgetProviderInfo>(); try { synchronized (sBgLock) { if (sBgWidgetProviders == null || refresh) { HashMap<ComponentKey, LauncherAppWidgetProviderInfo> tmpWidgetProviders = new HashMap <>(); AppWidgetManagerCompat wm = AppWidgetManagerCompat.getInstance(context); LauncherAppWidgetProviderInfo info; List<AppWidgetProviderInfo> widgets = wm.getAllProviders(); for (AppWidgetProviderInfo pInfo : widgets) { info = LauncherAppWidgetProviderInfo.fromProviderInfo(context, pInfo); UserHandleCompat user = wm.getUser(info); tmpWidgetProviders.put(new ComponentKey (info.provider, user), info); } Collection<CustomAppWidget> customWidgets = Launcher.getCustomAppWidgets().values(); for (CustomAppWidget widget : customWidgets) { info = new LauncherAppWidgetProviderInfo (context, widget); UserHandleCompat user = wm.getUser(info); tmpWidgetProviders.put(new ComponentKey (info.provider, user), info); } sBgWidgetProviders = tmpWidgetProviders; } results.addAll(sBgWidgetProviders.values()); return results; } } catch (Exception e) { ... } }
我们看到首先是初始化AppWidgetManagerCompat,我们之前介绍过带有Compat的是兼容组件,我们看看是怎么兼容的,
我们下面代码:
1 2 3 4 5 6 7 8 9 10 11 12 public static AppWidgetManagerCompat getInstance (Context context) { synchronized (sInstanceLock) { if (sInstance == null ) { if (Utilities.ATLEAST_LOLLIPOP) { sInstance = new AppWidgetManagerCompatVL (context.getApplicationContext()); } else { sInstance = new AppWidgetManagerCompatV16 (context.getApplicationContext()); } } return sInstance; } }
我们可以看到AppWidgetManagerCompat的初始化有两个,一个是当Api版本高于21(包含21)时,用AppWidgetManagerCompatVL,低于21时用AppWidgetManagerCompatV16,这两个有什么不同,我们下面分析。
下面我们看如何获取Widget列表对象:
1 List<AppWidgetProviderInfo> widgets = wm.getAllProviders();
getAllProviders()方法是一个抽象方法,所以我们看哪里进行了复写,
可以看到还是上面两个兼容类复写了该方法,我们看这个两个类中做了什么处理,先看V16中的:
1 2 3 4 @Override public List<AppWidgetProviderInfo> getAllProviders () { return mAppWidgetManager.getInstalledProviders(); }
我们再看mAppWidgetManager这个是在哪里初始化,
1 2 3 4 5 6 7 8 9 10 @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) @Override public boolean bindAppWidgetIdIfAllowed (int appWidgetId, AppWidgetProviderInfo info, Bundle options) { if (Utilities.ATLEAST_JB_MR1) { return mAppWidgetManager.bindAppWidgetIdIfAllowed(appWidgetId, info.provider, options); } else { return mAppWidgetManager.bindAppWidgetIdIfAllowed(appWidgetId, info.provider); } }
里面有个if语句,我们可以看到当Api大于等于17时,调用第一个进行初始化,否则调用第二个方法进行初始化,这就是对不同手机版本做的兼容。在我们写App的时候如果遇到相似情况也可以这么处理。
我们再看一下VL中的getAllProviders()方法:
1 2 3 4 5 6 7 8 @Override public List<AppWidgetProviderInfo> getAllProviders () { ArrayList<AppWidgetProviderInfo> providers = new ArrayList <AppWidgetProviderInfo>(); for (UserHandle user : mUserManager.getUserProfiles()) { providers.addAll(mAppWidgetManager.getInstalledProvidersForProfile(user)); } return providers; }
和V16中的不一样了,这里面是通过for循环来获取的,其中有个UserHandle,那么在源码中给出的解释是设备中的每个用户,个人理解应该是每个应用,每个应用会有0-N个Widget,也就是从每个应用中获取每个应用的Widget列表。这样for循环就可以获取整个手机中所有应用的widget列表了。
再回到上面getWidgetProviders方法的代码中,我们接着看,接着for循环AppWidgetProviderInfo列表信息,重构LauncherAppWidgetProviderInfo对象,这里有点怪,为啥有了AppWidgetProviderInfo对象还要重构一个LauncherAppWidgetProviderInfo对象,我们知道在写插件的时候每个Widget都会有一个类继承AppWidgetProvider,这样才会有一个插件,因此我们知道AppWidgetProviderInfo对象肯定是AppWidgetProvider的对象,那么LauncherAppWidgetProviderInfo是什么,我们接着看能不能找到答案,LauncherAppWidgetProviderInfo的初始化时通过
1 LauncherAppWidgetProviderInfo.fromProviderInfo(context, pInfo);
方法进行初始化的,我们再看LauncherAppWidgetProviderInfo又继承AppWidgetProviderInfo,越来越怪,我们接着看fromProviderInfo(context, pInfo)方法:
1 2 3 4 5 6 7 8 9 public static LauncherAppWidgetProviderInfo fromProviderInfo (Context context, AppWidgetProviderInfo info) { Parcel p = Parcel.obtain(); info.writeToParcel(p, 0 ); p.setDataPosition(0 ); LauncherAppWidgetProviderInfo lawpi = new LauncherAppWidgetProviderInfo (p); p.recycle(); return lawpi; }
我们看到最后是通过new LauncherAppWidgetProviderInfo来生成一个LauncherAppWidgetProviderInfo对象,那么这个对象构造函数中有什么:
1 2 3 4 public LauncherAppWidgetProviderInfo (Parcel in) { super (in); initSpans(); }
这个构造函数调用了initSpans方法,我们接着追寻:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 private void initSpans () { LauncherAppState app = LauncherAppState.getInstance(); InvariantDeviceProfile idp = app.getInvariantDeviceProfile(); Rect paddingLand = idp.landscapeProfile.getWorkspacePadding(false ); Rect paddingPort = idp.portraitProfile.getWorkspacePadding(false ); float smallestCellWidth = DeviceProfile.calculateCellWidth(Math.min( idp.landscapeProfile.widthPx - paddingLand.left - paddingLand.right, idp.portraitProfile.widthPx - paddingPort.left - paddingPort.right), idp.numColumns); float smallestCellHeight = DeviceProfile.calculateCellWidth(Math.min( idp.landscapeProfile.heightPx - paddingLand.top - paddingLand.bottom, idp.portraitProfile.heightPx - paddingPort.top - paddingPort.bottom), idp.numRows); Rect widgetPadding = AppWidgetHostView.getDefaultPaddingForWidget( app.getContext(), provider, null ); spanX = Math.max(1 , (int ) Math.ceil( (minWidth + widgetPadding.left + widgetPadding.right) / smallestCellWidth)); spanY = Math.max(1 , (int ) Math.ceil( (minHeight + widgetPadding.top + widgetPadding.bottom) / smallestCellHeight)); minSpanX = Math.max(1 , (int ) Math.ceil( (minResizeWidth + widgetPadding.left + widgetPadding.right) / smallestCellWidth)); minSpanY = Math.max(1 , (int ) Math.ceil( (minResizeHeight + widgetPadding.top + widgetPadding.bottom) / smallestCellHeight)); }
这段代码也不难,是为了算四个参数:spanX、spanY、minSpanX、minSpanY,看过我前面博客的都知道这个spanX和spanY参数是什么,其实这个LauncherAppWidgetProviderInfo对象比系统自带的AppWidgetProviderInfo带有的就是多了这几个参数,也就是方便我们添加到桌面是计算占用位置。
最后得到HashMap<ComponentKey, LauncherAppWidgetProviderInfo>这个Widget集合,最后通过
1 mBgWidgetsModel.setWidgetsAndShortcuts(widgetsAndShortcuts);
将这个集合放到WidgetsModel中:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 public void setWidgetsAndShortcuts (ArrayList<Object> rawWidgetsShortcuts) { ... HashMap<String, PackageItemInfo> tmpPackageItemInfos = new HashMap <>(); ... InvariantDeviceProfile idp = LauncherAppState.getInstance().getInvariantDeviceProfile(); for (Object o: rawWidgetsShortcuts) { String packageName = "" ; UserHandleCompat userHandle = null ; ComponentName componentName = null ; if (o instanceof LauncherAppWidgetProviderInfo) { LauncherAppWidgetProviderInfo widgetInfo = (LauncherAppWidgetProviderInfo) o; int minSpanX = Math.min(widgetInfo.spanX, widgetInfo.minSpanX); int minSpanY = Math.min(widgetInfo.spanY, widgetInfo.minSpanY); if (minSpanX <= (int ) idp.numColumns && minSpanY <= (int ) idp.numRows) { componentName = widgetInfo.provider; packageName = widgetInfo.provider.getPackageName(); userHandle = mAppWidgetMgr.getUser(widgetInfo); } else { ... continue ; } } else if (o instanceof ResolveInfo) { ResolveInfo resolveInfo = (ResolveInfo) o; componentName = new ComponentName (resolveInfo.activityInfo.packageName, resolveInfo.activityInfo.name); packageName = resolveInfo.activityInfo.packageName; userHandle = UserHandleCompat.myUserHandle(); } if (componentName == null || userHandle == null ) { ... continue ; } ... PackageItemInfo pInfo = tmpPackageItemInfos.get(packageName); ArrayList<Object> widgetsShortcutsList = mWidgetsList.get(pInfo); if (widgetsShortcutsList != null ) { widgetsShortcutsList.add(o); } else { widgetsShortcutsList = new ArrayList <>(); widgetsShortcutsList.add(o); pInfo = new PackageItemInfo (packageName); mIconCache.getTitleAndIconForApp(packageName, userHandle, true , pInfo); pInfo.titleSectionName = mIndexer.computeSectionName(pInfo.title); mWidgetsList.put(pInfo, widgetsShortcutsList); tmpPackageItemInfos.put(packageName, pInfo); mPackageItemInfos.add(pInfo); } } ... } }
在这里将不同应用的Widget放到同一个列表中然后在放到mWidgetsList中,以供应加载Widget列表。接着执行绑定过程,绑定过程我们在第三章墨香带你学Launcher之(三)-绑定屏幕、图标、文件夹和Widget 介绍过,但是里面还有些东西在这里需要介绍一下,我们看源码知道其实Widget是通过适配器放置到WidgetsRecyclerView里面的,WidgetsRecyclerView是一个RecyclerView,而每个Widget视图是一个WidgetCell,那么WidgetCell是什么,我们看WidgetsListAdapter适配器,这个我们就不详细介绍了,在里面的onBindViewHolder方法中对WidgetCell进行了初始化,其中在里面会调动下面方法:
1 widget.applyFromAppWidgetProviderInfo(info, mWidgetPreviewLoader);
我们看看这个方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 public void applyFromAppWidgetProviderInfo (LauncherAppWidgetProviderInfo info, WidgetPreviewLoader loader) { InvariantDeviceProfile profile = LauncherAppState.getInstance().getInvariantDeviceProfile(); mInfo = info; mWidgetName.setText(AppWidgetManagerCompat.getInstance(getContext()).loadLabel(info)); int hSpan = Math.min(info.spanX, profile.numColumns); int vSpan = Math.min(info.spanY, profile.numRows); mWidgetDims.setText(String.format(mDimensionsFormatString, hSpan, vSpan)); mWidgetPreviewLoader = loader; }
上面代码通过mWidgetName.setText显示名字,通过mWidgetDims.setText显示大小。最后给mWidgetPreviewLoader赋值,我们看到这个loader是从WidgetsListAdapter中传递进来的,在WidgetsListAdapter中,是通过LauncherAppState.getInstance().getWidgetCache()获取的,其实这个loader是在LauncherAppState初始化的时候就初始化了。
在WidgetCell初始化后调用了widget.ensurePreview()方法:
1 2 3 4 5 public void ensurePreview () { ... int [] size = getPreviewSize(); mActiveRequest = mWidgetPreviewLoader.getPreview(mInfo, size[0 ], size[1 ], this ); }
在这里调用mWidgetPreviewLoader.getPreview方法:
1 2 3 4 5 6 7 8 9 public PreviewLoadRequest getPreview (final Object o, int previewWidth, int previewHeight, WidgetCell caller) { String size = previewWidth + "x" + previewHeight; WidgetCacheKey key = getObjectKey(o, size); PreviewLoadTask task = new PreviewLoadTask (key, o, previewWidth, previewHeight, caller); task.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR); return new PreviewLoadRequest (task); }
在这里执行了一个异步任务PreviewLoadTask,我们看一下这个异步任务,首先看doInBackground方法:
1 2 3 ... preview = generatePreview(launcher, mInfo, unusedBitmap, mPreviewWidth, mPreviewHeight); ...
接着看generatePreview方法:
1 2 3 4 5 6 7 8 9 10 Bitmap generatePreview (Launcher launcher, Object info, Bitmap recycle, int previewWidth, int previewHeight) { if (info instanceof LauncherAppWidgetProviderInfo) { return generateWidgetPreview(launcher, (LauncherAppWidgetProviderInfo) info, previewWidth, recycle, null ); } else { return generateShortcutPreview(launcher, (ResolveInfo) info, previewWidth, previewHeight, recycle); } }
我们看到是生成一个Bitmap,然后调用generateWidgetPreview生成Bitmap:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 public Bitmap generateWidgetPreview (Launcher launcher, LauncherAppWidgetProviderInfo info, int maxPreviewWidth, Bitmap preview, int [] preScaledWidthOut) { if (maxPreviewWidth < 0 ) maxPreviewWidth = Integer.MAX_VALUE; Drawable drawable = null ; if (info.previewImage != 0 ) { drawable = mManager.loadPreview(info); ... } int x = (preview.getWidth() - previewWidth) / 2 ; if (widgetPreviewExists) { drawable.setBounds(x, 0 , x + previewWidth, previewHeight); drawable.draw(c); } else { ... for (int i = 0 ; i < spanX; i++, tx += tileW) { float ty = 0 ; for (int j = 0 ; j < spanY; j++, ty += tileH) { dst.offsetTo(tx, ty); c.drawBitmap(tileBitmap, src, dst, p); } } ... try { Drawable icon = mutateOnMainThread(mManager.loadIcon(info, mIconCache)); if (icon != null ) { ... icon.draw(c); } } catch (Resources.NotFoundException e) { } c.setBitmap(null ); } int imageHeight = Math.min(preview.getHeight(), previewHeight + mProfileBadgeMargin); return mManager.getBadgeBitmap(info, preview, imageHeight); }
整个过程就是从系统加载出Widget对应的Drawable然后绘制到Bitmap上面返回,然后在onPostExecute方法中将该图片添加到WidgetCell上面,就显示到了WidgetCell列表中。整个加载就完成了。
我们之前讲过,Widget列表最后是绑定到WidgetsContainerView中的,而我们将Widget放置到桌面是通过长按拖拽到桌面来完成的,因此我们可以知道添加的触发事件是通过长按事件来触发的,因为我们找到WidgetsContainerView中的长按事件:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 @Override public boolean onLongClick (View v) { ... boolean status = beginDragging(v); if (status && v.getTag() instanceof PendingAddWidgetInfo) { WidgetHostViewLoader hostLoader = new WidgetHostViewLoader (mLauncher, v); boolean preloadStatus = hostLoader.preloadWidget(); ... mLauncher.getDragController().addDragListener(hostLoader); } return status; }
首先调用beginDragging方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 private boolean beginDragging (View v) { if (v instanceof WidgetCell) { if (!beginDraggingWidget((WidgetCell) v)) { return false ; } } else { Log.e(TAG, "Unexpected dragging view: " + v); } if (mLauncher.getDragController().isDragging()) { mLauncher.enterSpringLoadedDragMode(); } return true ; }
如果是Widget的视图(WidgetCell)也就是长按的是Widget布局则调用beginDraggingWidget方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 private boolean beginDraggingWidget (WidgetCell v) { WidgetImageView image = (WidgetImageView) v.findViewById(R.id.widget_preview); ... if (createItemInfo instanceof PendingAddWidgetInfo) { ... Bitmap icon = image.getBitmap(); float minScale = 1.25f ; int maxWidth = Math.min((int ) (icon.getWidth() * minScale), size[0 ]); ... preview = getWidgetPreviewLoader().generateWidgetPreview(mLauncher, createWidgetInfo.info, maxWidth, null , previewSizeBeforeScale); ... scale = bounds.width() / (float ) preview.getWidth(); } else { ... } boolean clipAlpha = !(createItemInfo instanceof PendingAddWidgetInfo && (((PendingAddWidgetInfo) createItemInfo).previewImage == 0 )); mLauncher.lockScreenOrientation(); mLauncher.getWorkspace().onDragStartedWithItem(createItemInfo, preview, clipAlpha); mDragController.startDrag(image, preview, this , createItemInfo, bounds, DragController.DRAG_ACTION_COPY, scale); preview.recycle(); return true ; }
上面代码中的generateWidgetPreview方法我们在上面已经讲过了,就是生产WidgetCell图片的,然后锁定屏幕旋转,然后调用onDragStartedWithItem方法:
1 2 3 4 5 6 public void onDragStartedWithItem (PendingAddItemInfo info, Bitmap b, boolean clipAlpha) { int [] size = estimateItemSize(info, false ); mDragOutline = createDragOutline(b, DRAG_BITMAP_PADDING, size[0 ], size[1 ], clipAlpha); }
整个方法在拖拽中讲过,就是在workspace中生成一个拖拽view的轮廓边框,然后调用mDragController.startDrag方法,之后的过程在拖拽章节中有很详细的讲解,所以在此不再重复了,没看过拖拽的可以去看拖拽过程详解。下面只是个提示过程。
在放置到桌面时会调用onDrop方法,然后调用onDropExternal方法,然后调用addPendingItem方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 public void addPendingItem (PendingAddItemInfo info, long container, long screenId, int [] cell, int spanX, int spanY) { switch (info.itemType) { case LauncherSettings.Favorites.ITEM_TYPE_CUSTOM_APPWIDGET: case LauncherSettings.Favorites.ITEM_TYPE_APPWIDGET: int span[] = new int [2 ]; span[0 ] = spanX; span[1 ] = spanY; addAppWidgetFromDrop((PendingAddWidgetInfo) info, container, screenId, cell, span); break ; ... } }
如果是Widget则调用addAppWidgetFromDrop方法,然后调用addAppWidgetImpl方法,然后调用completeAddAppWidget方法,最后调用mWorkspace.addInScreen方法就讲WidgetCell添加到了桌面上。
我们在桌面上添加完Widget后,如果长按你会发现在Widget四个边缘会出现拖动框,如果拖动可以调节小插件的大小,那么这个拖动框在哪里添加的呢,我们看一下,其实这个方法是DragLayer中的addResizeFrame方法,这个方法是在Workspace中的onDrop方法中调用的,也就是放到桌面上的时候就添加了。
我们看一下这个方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 public void addResizeFrame (ItemInfo itemInfo, LauncherAppWidgetHostView widget, CellLayout cellLayout) { AppWidgetResizeFrame resizeFrame = new AppWidgetResizeFrame (getContext(), widget, cellLayout, this ); LayoutParams lp = new LayoutParams (-1 , -1 ); lp.customPosition = true ; addView(resizeFrame, lp); mResizeFrames.add(resizeFrame); resizeFrame.snapToWidget(false ); }
首先创建AppWidgetResizeFrame对象,传入参数LauncherAppWidgetHostView、CellLayout,还有draglayer:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 public AppWidgetResizeFrame (Context context, LauncherAppWidgetHostView widgetView, CellLayout cellLayout, DragLayer dragLayer) { ... mLeftHandle = new ImageView (context); mLeftHandle.setImageResource(R.drawable.ic_widget_resize_handle); lp = new LayoutParams (LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, Gravity.LEFT | Gravity.CENTER_VERTICAL); lp.leftMargin = handleMargin; addView(mLeftHandle, lp); ... }
拖动调整大小是在DragLayer中的onTouchEvent方法中:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 @Override public boolean onTouchEvent (MotionEvent ev) { ... if (mCurrentResizeFrame != null ) { handled = true ; switch (action) { case MotionEvent.ACTION_MOVE: mCurrentResizeFrame.visualizeResizeForDelta(x - mXDown, y - mYDown); break ; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: mCurrentResizeFrame.visualizeResizeForDelta(x - mXDown, y - mYDown); mCurrentResizeFrame.onTouchUp(); mCurrentResizeFrame = null ; } } if (handled) return true ; return mDragController.onTouchEvent(ev); }
由上面代码可以看出拖拽的的时候调用visualizeResizeForDelta方法,手指抬起的时候调用visualizeResizeForDelta方法和onTouchUp方法,我们先看visualizeResizeForDelta方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 private void visualizeResizeForDelta (int deltaX, int deltaY, boolean onDismiss) { updateDeltas(deltaX, deltaY); DragLayer.LayoutParams lp = (DragLayer.LayoutParams) getLayoutParams(); if (mLeftBorderActive) { lp.x = mBaselineX + mDeltaX; lp.width = mBaselineWidth - mDeltaX; } else if (mRightBorderActive) { lp.width = mBaselineWidth + mDeltaX; } if (mTopBorderActive) { lp.y = mBaselineY + mDeltaY; lp.height = mBaselineHeight - mDeltaY; } else if (mBottomBorderActive) { lp.height = mBaselineHeight + mDeltaY; } resizeWidgetIfNeeded(onDismiss); requestLayout(); }
首先调用updateDeltas方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 public void updateDeltas (int deltaX, int deltaY) { if (mLeftBorderActive) { mDeltaX = Math.max(-mBaselineX, deltaX); mDeltaX = Math.min(mBaselineWidth - 2 * mTouchTargetWidth, mDeltaX); } else if (mRightBorderActive) { mDeltaX = Math.min(mDragLayer.getWidth() - (mBaselineX + mBaselineWidth), deltaX); mDeltaX = Math.max(-mBaselineWidth + 2 * mTouchTargetWidth, mDeltaX); } if (mTopBorderActive) { mDeltaY = Math.max(-mBaselineY, deltaY); mDeltaY = Math.min(mBaselineHeight - 2 * mTouchTargetWidth, mDeltaY); } else if (mBottomBorderActive) { mDeltaY = Math.min(mDragLayer.getHeight() - (mBaselineY + mBaselineHeight), deltaY); mDeltaY = Math.max(-mBaselineHeight + 2 * mTouchTargetWidth, mDeltaY); } }
主要是根据上下左右点来计算mDeltaX和mDeltaY的值,然后设定DragLayer.LayoutParams的值,然后调用resizeWidgetIfNeeded方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 private void resizeWidgetIfNeeded (boolean onDismiss) { ... if (mLeftBorderActive) { cellXInc = Math.max(-cellX, hSpanInc); cellXInc = Math.min(lp.cellHSpan - mMinHSpan, cellXInc); hSpanInc *= -1 ; hSpanInc = Math.min(cellX, hSpanInc); hSpanInc = Math.max(-(lp.cellHSpan - mMinHSpan), hSpanInc); hSpanDelta = -hSpanInc; } ... if (mLeftBorderActive || mRightBorderActive) { spanX += hSpanInc; cellX += cellXInc; if (hSpanDelta != 0 ) { mDirectionVector[0 ] = mLeftBorderActive ? -1 : 1 ; } } ... if (mCellLayout.createAreaForResize(cellX, cellY, spanX, spanY, mWidgetView, mDirectionVector, onDismiss)) { lp.tmpCellX = cellX; lp.tmpCellY = cellY; lp.cellHSpan = spanX; lp.cellVSpan = spanY; mRunningVInc += vSpanDelta; mRunningHInc += hSpanDelta; if (!onDismiss) { updateWidgetSizeRanges(mWidgetView, mLauncher, spanX, spanY); } } mWidgetView.requestLayout(); }
这里计算拖拽过程中的参数,然后调用updateWidgetSizeRanges方法:
1 2 3 4 5 6 static void updateWidgetSizeRanges (AppWidgetHostView widgetView, Launcher launcher, int spanX, int spanY) { getWidgetSizeRanges(launcher, spanX, spanY, sTmpRect); widgetView.updateAppWidgetSize(null , sTmpRect.left, sTmpRect.top, sTmpRect.right, sTmpRect.bottom); }
首先调用getWidgetSizeRanges方法来设定sTmpRect参数,然后调用widgetView.updateAppWidgetSize方法更新widget大小,然后调用mWidgetView.requestLayout方法刷新widget。
我们再看onTouchUp方法:
1 2 3 4 5 6 7 8 9 10 11 12 13 public void onTouchUp () { int xThreshold = mCellLayout.getCellWidth() + mCellLayout.getWidthGap(); int yThreshold = mCellLayout.getCellHeight() + mCellLayout.getHeightGap(); ... post(new Runnable () { @Override public void run () { snapToWidget(true ); } }); }
这个方法是调整完widget大小手指离开屏幕时调用的,主要调用了snapToWidget方法,这个方法代码就不贴了,主要是四个点的动画,代码很简单。
到此widget的加载、添加以及大小调整就介绍完了,整个过程也是比较复杂的,所以还是要好好熟悉一下。
最后 Github地址:https://github.com/yuchuangu85/Launcher3_mx/tree/launcher3_6.0
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注:本文原创,转载请注明出处,多谢。